Why Player Intrusions?

Coming from a background of other roleplaying games as Joann and I do, I remember how long it took us to wrap our minds around the idea of the GM intrusion.  From our earliest times of looking and Numenera through the original print of the Cypher System Rulebook, GM Intrusions were confusing initially.  We had … Continue reading Why Player Intrusions?

Review: Invisible Sun – The Gate

Today, we continue our review of the books in the Invisible Sun Black Cube with The Gate. The second book in the series of recommended reading given on the instruction sheet, it contains both player information in the first two chapters and then GM information in the rest of the book. Unlike The Key, this … Continue reading Review: Invisible Sun – The Gate

Adapt, Don’t Convert

One of the great things to me about the hobby of Tabletop Roleplaying Games is that there is such a wide variety of games out there.  With the advent of publishing platforms like DriveThruRPG, it has never been easier to make your own game, which has resulted in a flood of third party publishers making … Continue reading Adapt, Don’t Convert

Review: Invisible Sun – The Key

With magic, a Vislae can be literally anything they can imagine. What will you be? Last week, we began our review of the Invisible Sun product line with an unboxing of the Black Cube, showing you what was physically in this imposing piece of gaming hardware. This week, we're going to start into the actual … Continue reading Review: Invisible Sun – The Key

Beyond the Numbers: Other Considerations in Cypher Character Creation

When you are building a house, doing so requires many disciplines.  It is a different skill to frame a house, than it is to plumb it, than it is to wire the electricity.  Additionally, you do not use the same tools to do so.  It is as difficult to imagine framing a house with pipe … Continue reading Beyond the Numbers: Other Considerations in Cypher Character Creation