Deities, Laws, and the Consequences of Choice

For today’s article, I’d want to take another look at worldbuilding, specifically, some of the things that help a campaign world feel “alive” to your players.  We’re going to talk about choice and consequence.  One of the biggest selling points of tabletop roleplaying games is the freedom.  When a GM asks, “What do you do?”, … Continue reading Deities, Laws, and the Consequences of Choice