Most of the time, a given rules system has that “must have” supplement. The one that makes your life so much easier as a GM. Sometimes it’s released by the main company, sometimes it’s a third-party. I’ve known several. For Dungeons & Dragons 3.XE it was AEG’s Ultimate Toolbox. For Shadowrun 4E it was Runner’s … Continue reading Review: Jade Colossus – Ruins of the Prior Worlds
Coming from a background of other roleplaying games as Joann and I do, I remember how long it took us to wrap our minds around the idea of the GM intrusion. From our earliest times of looking and Numenera through the original print of the Cypher System Rulebook, GM Intrusions were confusing initially. We had … Continue reading Why Player Intrusions?
It's time, once again, to enter a bizarre new world, full of strange things to discover. Welcome... to the Liminal Shore. I remember when I first read Numenera. The setting captured my imagination in a way nothing had since Dungeons & Dragons when I was a young boy. The blend of the familiar and the … Continue reading Review: Liminal Shore
I remember as a young boy when I was old enough (it was released when I was four), watching Jeff Bridges, Bruce Boxleitner, and Cindy Morgan face off against David Warner in the movie classic, Tron. It was the lights that fascinated me. The blues of the memory discs and the light cycles. The reds … Continue reading Review: Voices of the Datasphere
Published by Dread Unicorn Games, LLC, © 2020 The third adventure from John W. S. Marvin of Dread Unicorn Games, ‘The Sun Below: That’s How the Light Gets In’, is based on the Numenera setting and requires a Numenera book to run it. Discovery and Destiny are recommended but not required as he has a … Continue reading Review: The Sun Below – That’s How the Light Gets In