I’ve said several times before that I started roleplaying long before I found the Cypher System from Monte Cook Games. Starting with Dungeons & Dragons and moving to Shadowrun (the two that come most quickly to mind), one of the things that you find is that you become a collector of books. Now, most of … Continue reading Is there a place for “Rules Lawyers” in Cypher? →
It was years ago that I first ran into White Wolf’s Exalted. Having never been much of a fan of their “horror” games (the exceptions being Mage and Hunter), I had, however picked up Æon (prior to it being renamed Trinity after the whole Viacom/MTV lawsuit against White Wolf in 1997 – I still have … Continue reading Review: Gods of the Fall →
In a previous post I discussed how to make creatures and NPCs your own, narratively and mechanically. Now, I’m going to talk about making memorable villains (If your PCs are Murder-hobos this post probably won’t help much because then they are the villain… at least to the common NPC). Mechanically, adjusting villains is no different … Continue reading Crafting Memorable Villains →
I remember when I first read Numenera. The setting captured my imagination in a way nothing had since Dungeons & Dragons when I was a young boy. The blend of the familiar and the weird, and the way it was both incomprehensible and evocative at the same time. It was unlike anything that I had … Continue reading Review: Liminal Shore →
Or… Investing in Your Players So That They Invest in the Story One of the biggest keys to understand playing a tabletop roleplaying game and specifically, the Cypher System, is the fact that it’s a collaboration between players and GM. In a previous post we discussed Character Arcs and how to use them to increase … Continue reading How to Create Party Cohesion and Group Immersion →
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