I had a hard time with this blog post. And it was not because I don’t see value in writing a campaign, but because, for the most part, I am an improv GM and typically don’t write campaigns. To get this blog post written, I had to cast my mind back many, many years to … Continue reading Writing a Campaign →
For today’s review, we’re going to bring you another new (to us) publisher. We discovered this product trolling Kickstarter, something that seems to be becoming a habit for us, and looking for games that sounded both different from what we had and like something we would want to play one day (something that would go … Continue reading Review: End Times (ORC Edition) →
For today’s article, I’d want to take another look at worldbuilding, specifically, some of the things that help a campaign world feel “alive” to your players. We’re going to talk about choice and consequence. One of the biggest selling points of tabletop roleplaying games is the freedom. When a GM asks, “What do you do?”, … Continue reading Deities, Laws, and the Consequences of Choice →
In October of last year, the books for Monte Cook Games’ Liminal Shores Kickstarter started fulfilling with the first book, Voices of the Datasphere. Vertices continues the tally of material from this Kickstarter with additional material ready to drop into your Numenera game whether you use the concept of the Datasphere or simply wish for … Continue reading Review: Vertices →
The Actuality, the world of Invisible Sun, is a wonderous place full of weird people, strange locations, and bizarre events. Sometimes, however, it can be difficult to know where to start thinking about making the Actuality your own. I thought, today, I would share three of the locations that either Joann or I came up … Continue reading Bonus Post: Locations in the Actuality →
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