Tailoring your Games

Yesterday on Angel's Citadel's Fireside Chat, around technical issues (we're still working out the bugs with this whole "streaming" thing) we talked about tailoring your RPG sessions and campaigns to your players and group's characters and answered some questions from the chat. For those of you that missed it, you can still check it out … Continue reading Tailoring your Games

Hunting for Players

Do you ever feel like this trying to find the right players for your tables? You're not alone... One of the very best things about the tabletop roleplaying community as a whole is its diversity.  With the advent of the internet and tools like Discord, Skype, Roll20, Foundry, and other gaming over IP software, it … Continue reading Hunting for Players

Taking Notes

Let's face it, that could totally be a Tabletop RPG sourcebook. You don't know... Prior to spending most of my time reading game material for reviews and such, I read a lot more fiction. One of my personal favorite authors (let's face it - there were many) was always Tom Clancy. In one of his … Continue reading Taking Notes

Writing a Campaign

I had a hard time with this blog post.  And it was not because I don’t see value in writing a campaign, but because, for the most part, I am an improv GM and typically don’t write campaigns. To get this blog post written, I had to cast my mind back many, many years to … Continue reading Writing a Campaign

Deities, Laws, and the Consequences of Choice

For today’s article, I’d want to take another look at worldbuilding, specifically, some of the things that help a campaign world feel “alive” to your players.  We’re going to talk about choice and consequence.  One of the biggest selling points of tabletop roleplaying games is the freedom.  When a GM asks, “What do you do?”, … Continue reading Deities, Laws, and the Consequences of Choice