How to Create Party Cohesion and Group Immersion

Or... Investing in Your Players So That They Invest in the Story One of the biggest keys to understand playing a tabletop roleplaying game and specifically, the Cypher System, is the fact that it’s a collaboration between players and GM. In a previous post we discussed Character Arcs and how to use them to increase … Continue reading How to Create Party Cohesion and Group Immersion

A Players’ Primary Responsibility in a Cypher System Game

The Cypher System, like other RPGs is collaborative storytelling. It just tries to help players and GMs by getting out of the way of those stories... This blog has talked a lot so far about things to help a GM run better games in the Cypher System and how to start shifting your thought process … Continue reading A Players’ Primary Responsibility in a Cypher System Game

CPR: Breathing Life Into Your Game, World and Character

Keep Calm and describe what you sense... As both GMs and Players, and even aspiring authors, Josh and I are big advocates of the storytelling aspect of the Cypher System. It's one of the big reasons that we started this blog in the first place. This post is going to talk about how we inject … Continue reading CPR: Breathing Life Into Your Game, World and Character

Session Zero and Character Arcs

One of the “newer” concepts to grace the meta discussions surrounding tabletop role-playing games is that of holding a Session Zero at the beginning of a campaign.  The benefits to doing so are several depending on how much activity you wish to include in the session.  Many GM’s include actual character creation in their session … Continue reading Session Zero and Character Arcs