I’ve said several times before that I started roleplaying long before I found the Cypher System from Monte Cook Games. Starting with Dungeons & Dragons and moving to Shadowrun (the two that come most quickly to mind), one of the things that you find is that you become a collector of books. Now, most of … Continue reading Is there a place for “Rules Lawyers” in Cypher?
Art by Christof Grobelski In a previous post I discussed how to make creatures and NPCs your own, narratively and mechanically. Now, I’m going to talk about making memorable villains (If your PCs are Murder-hobos this post probably won’t help much because then they are the villain… at least to the common NPC). Mechanically, adjusting … Continue reading Crafting Memorable Villains
Or... Investing in Your Players So That They Invest in the Story One of the biggest keys to understand playing a tabletop roleplaying game and specifically, the Cypher System, is the fact that it’s a collaboration between players and GM. In a previous post we discussed Character Arcs and how to use them to increase … Continue reading How to Create Party Cohesion and Group Immersion
Partners in crime... er... games. Yeah, games... Joann and I have been GMing roleplaying games now for something like a combined 45 or 50 years. Both of us in home games, and I’ve run conventions (both individual game sessions and helping to run whole conventions). We have dealt with a myriad of player types, a … Continue reading Co-GMing the Cypher System: Our Experience
"Did you... just... one-shot my BBEG?!?!" Artwork by Aaron Lee They say inspiration can come from anywhere. Today’s inspiration came from THIS post over on the Cypher Unlimited Discord server. Angel’s Citadel friend Koan Mandala talked about how one of the things he had to learn in the course of what he calls his “GM … Continue reading How to Avoid Being a “Defensive” GM