I had a hard time with this blog post. And it was not because I don’t see value in writing a campaign, but because, for the most part, I am an improv GM and typically don’t write campaigns. To get this blog post written, I had to cast my mind back many, many years to … Continue reading Writing a Campaign
For today’s article, I’d want to take another look at worldbuilding, specifically, some of the things that help a campaign world feel “alive” to your players. We’re going to talk about choice and consequence. One of the biggest selling points of tabletop roleplaying games is the freedom. When a GM asks, “What do you do?”, … Continue reading Deities, Laws, and the Consequences of Choice
Josh has yet to include an NPC in his games named Sam Smorkle. I feel let down... GM: “You have been summoned to a tavern where a hooded man waits in a dark corner, several burly guards around him. He appears to have a rolled up scroll next to him on the table. As you … Continue reading Tropes and Cliches
Josh sat down on Wednesday with the guys from Cypher Unlimited (Anthony, Al, and Dean) for a game of GM Roulette. They visited the weird west for some steampunk train caper weirdness. Timed GM-ing and rotating improvisation on characters were the order of the day. It was a blast. Check it out! https://youtu.be/Qzs5USULfLU Part 1 … Continue reading Live Play: GM Roulette with Cypher Unlimited
Games, Games and more games. From digital to live play we all love our games. From big names like Dungeons and Dragons to the Indie players at the table like Bounty Hunter (from Guy Sclanders) and Apocalypse World (from D. Vincent Baker and Meguey Baker), Angel’s Citadel has purchased and backed on Kickstarter all kinds … Continue reading Why Does Angel’s Citadel Have So Many D*&# Games?!