Review: Invisible Sun – The Way

Continuing on our tour of the contents of the Invisible Sun Black Cube, our next stop is The Way.  Easily the densest of the four core rulebooks, The Way deals with the many forms of magic found in the Invisible Sun game.  In my mind, it is simultaneously the most exciting and frustrating rulebook I … Continue reading Review: Invisible Sun – The Way

The GM-Player Team

Plotting and planning together is often more productive than doing so alone... We at Angel’s Citadel spend a lot of time focusing on, talking, and writing about collaborative storytelling and roleplaying games.  I suppose you could say it’s our “jam”.  Both Joann and I love the feeling when a story unfolds spontaneously and there’s a … Continue reading The GM-Player Team

Review: Hope’s Horizon – Starter Kit

Welcome to Orion's Spur. Come explore the Black with us... This is it. This is what we've been pushing toward for the last two months. Today, the Hope's Horizon Starter Kit went live on, and we're so excited to share it with all of you. I want to take a little time today and … Continue reading Review: Hope’s Horizon – Starter Kit

Why Player Intrusions?

Coming from a background of other roleplaying games as Joann and I do, I remember how long it took us to wrap our minds around the idea of the GM intrusion.  From our earliest times of looking and Numenera through the original print of the Cypher System Rulebook, GM Intrusions were confusing initially.  We had … Continue reading Why Player Intrusions?

Adapt, Don’t Convert

One of the great things to me about the hobby of Tabletop Roleplaying Games is that there is such a wide variety of games out there.  With the advent of publishing platforms like DriveThruRPG, it has never been easier to make your own game, which has resulted in a flood of third party publishers making … Continue reading Adapt, Don’t Convert