In brainstorming things that we could do to help Cypher System GMs out there, the idea occurred to us that one of the things that a Cypher GM has to manage is putting together set-pieces for their players to explore. We've started putting out NPCs to help, and there are both more NPCs and other … Continue reading Original Content: Timberchurch
Tag: Monte Cook Games
The Continual Improvement Mindset
Even... you know... the Amber Pope has to work at things to get better. If he can do it... Iโve mentioned elsewhere on this blog that I have been running games for something like 30 years now. Several years after I started, I became a teenager. Those of you that are older reading this, I … Continue reading The Continual Improvement Mindset
Review: Numenera (Part 2) – Destiny
Discovery is the soul of Numenera, yes. But what do you do with what you've discovered? With the second release of the Numenera core rules in Numenera: Discovery, the team at Monte Cook Games could have rested on their laurels. The game was, essentially, โcompleteโ, or at least, as complete as it had been. The … Continue reading Review: Numenera (Part 2) – Destiny
Original Content: Cypher NPCs
One of the ways that we at Angel's Citadel figured we could help out GMs is to post some original content that you could use in your games. So here are some NPCs. Free, as in beer. Feel free to take them, change them however you wish, and drop them in your games. Use the … Continue reading Original Content: Cypher NPCs
Mischief and Mayhem: Making Creatures and NPCs your own
Creatures start on page 312 of the Revised Cypher System Rulebook (Red Cover Copyright 2019). There are additional books for other settings, Numenera has three bestiaries currently, The Strange has one, and Invisible Sun has one (Teratology), if you want to look at those. My focus with this blog post, though, is going to be … Continue reading Mischief and Mayhem: Making Creatures and NPCs your own
