Published by Dread Unicorn Games, LLC, © 2020 The third adventure from John W. S. Marvin of Dread Unicorn Games, ‘The Sun Below: That’s How the Light Gets In’, is based on the Numenera setting and requires a Numenera book to run it. Discovery and Destiny are recommended but not required as he has a … Continue reading Review: The Sun Below – That’s How the Light Gets In
Author: zerosangel
Original Content: Timberchurch NPCs
To go along with the city of Timberchurch that Josh released for your use, I thought it might be nice to put together a list of the NPCs mentioned in that document with some artwork. That way, it would be easier to describe to your players the person they were seeing (or if you're lazy … Continue reading Original Content: Timberchurch NPCs
Original Content: Cypher NPCs
One of the ways that we at Angel's Citadel figured we could help out GMs is to post some original content that you could use in your games. So here are some NPCs. Free, as in beer. Feel free to take them, change them however you wish, and drop them in your games. Use the … Continue reading Original Content: Cypher NPCs
Mischief and Mayhem: Making Creatures and NPCs your own
Creatures start on page 312 of the Revised Cypher System Rulebook (Red Cover Copyright 2019). There are additional books for other settings, Numenera has three bestiaries currently, The Strange has one, and Invisible Sun has one (Teratology), if you want to look at those. My focus with this blog post, though, is going to be … Continue reading Mischief and Mayhem: Making Creatures and NPCs your own
Genre: Historical, Modern and Post Apocalyptic
The Cypher System makes game prep look as easy as... this guy does rappelling down a skyscraper. The section on running Historical games begins in the Revised Cypher System Rulebook on page 307, the one on Modern games begins on page 261, and the one on Post-Apocalyptic games on page 295. The reason these three … Continue reading Genre: Historical, Modern and Post Apocalyptic
