Coming from a background of other roleplaying games as Joann and I do, I remember how long it took us to wrap our minds around the idea of the GM intrusion. From our earliest times of looking and Numenera through the original print of the Cypher System Rulebook, GM Intrusions were confusing initially. We had … Continue reading Why Player Intrusions?
When you are building a house, doing so requires many disciplines. It is a different skill to frame a house, than it is to plumb it, than it is to wire the electricity. Additionally, you do not use the same tools to do so. It is as difficult to imagine framing a house with pipe … Continue reading Beyond the Numbers: Other Considerations in Cypher Character Creation
Or... Investing in Your Players So That They Invest in the Story One of the biggest keys to understand playing a tabletop roleplaying game and specifically, the Cypher System, is the fact that it’s a collaboration between players and GM. In a previous post we discussed Character Arcs and how to use them to increase … Continue reading How to Create Party Cohesion and Group Immersion
The Cypher System, like other RPGs is collaborative storytelling. It just tries to help players and GMs by getting out of the way of those stories... This blog has talked a lot so far about things to help a GM run better games in the Cypher System and how to start shifting your thought process … Continue reading A Players’ Primary Responsibility in a Cypher System Game
Keep Calm and describe what you sense... As both GMs and Players, and even aspiring authors, Josh and I are big advocates of the storytelling aspect of the Cypher System. It's one of the big reasons that we started this blog in the first place. This post is going to talk about how we inject … Continue reading CPR: Breathing Life Into Your Game, World and Character