By now, most of you have noticed that Josh and I have been tabletop roleplaying gamers for a long time. We’ve spent countless hours both behind the DM screen and in front of it. From Dungeons & Dragons to Shadowrun, numerous games in between, and now the Cypher System. In them all, we’ve tried to … Continue reading Flavoring Your Setting With Custom Types
Tag: Monte Cook Games
Review: Invisible Sun – The Path
The Streets of Satyrine are home to many bizarre and interesting sights Part setting book, part treatise on some of the weirder ideas covered by Invisible Sun, The Path is our fourth and final book in the Black Cube. Full of fantastical ideas for any Invisible Sun game, The Path attempts to describe a surreal … Continue reading Review: Invisible Sun – The Path
Gaming, Lego-Style
Or, you could play SimCity and not have to clean all of these up for dinner... Legos: blocks of creativity and play. Most of us built with them as children, in classrooms, at home. Sets are built now to target adults, or older children, from Star Wars to NASA Rockets. They’re both the brightly colored … Continue reading Gaming, Lego-Style
Review: Invisible Sun – The Way
Continuing on our tour of the contents of the Invisible Sun Black Cube, our next stop is The Way. Easily the densest of the four core rulebooks, The Way deals with the many forms of magic found in the Invisible Sun game. In my mind, it is simultaneously the most exciting and frustrating rulebook I … Continue reading Review: Invisible Sun – The Way
The GM-Player Team
Plotting and planning together is often more productive than doing so alone... We at Angel’s Citadel spend a lot of time focusing on, talking, and writing about collaborative storytelling and roleplaying games. I suppose you could say it’s our “jam”. Both Joann and I love the feeling when a story unfolds spontaneously and there’s a … Continue reading The GM-Player Team
