The GM-Player Team

Plotting and planning together is often more productive than doing so alone... We at Angel’s Citadel spend a lot of time focusing on, talking, and writing about collaborative storytelling and roleplaying games.  I suppose you could say it’s our “jam”.  Both Joann and I love the feeling when a story unfolds spontaneously and there’s a … Continue reading The GM-Player Team

Why Player Intrusions?

Coming from a background of other roleplaying games as Joann and I do, I remember how long it took us to wrap our minds around the idea of the GM intrusion.  From our earliest times of looking and Numenera through the original print of the Cypher System Rulebook, GM Intrusions were confusing initially.  We had … Continue reading Why Player Intrusions?

Adapt, Don’t Convert

One of the great things to me about the hobby of Tabletop Roleplaying Games is that there is such a wide variety of games out there.  With the advent of publishing platforms like DriveThruRPG, it has never been easier to make your own game, which has resulted in a flood of third party publishers making … Continue reading Adapt, Don’t Convert

Is there a place for “Rules Lawyers” in Cypher?

I’ve said several times before that I started roleplaying long before I found the Cypher System from Monte Cook Games.  Starting with Dungeons & Dragons and moving to Shadowrun (the two that come most quickly to mind), one of the things that you find is that you become a collector of books.  Now, most of … Continue reading Is there a place for “Rules Lawyers” in Cypher?

Crafting Memorable Villains

Art by Christof Grobelski In a previous post I discussed how to make creatures and NPCs your own, narratively and mechanically. Now, I’m going to talk about making memorable villains (If your PCs are Murder-hobos this post probably won’t help much because then they are the villain… at least to the common NPC). Mechanically, adjusting … Continue reading Crafting Memorable Villains