Review: Book M

I’ve always kind of been a sucker for mechanics in a game that are tied to a story in such a way that the world feels more enriched.  This list includes things like Forgotten Realms’ Mythals, powerful elven rituals affecting people, geography, climate, and other things.  It includes Shadowrun’s Great Ghost Dance that saved the … Continue reading Review: Book M

Review: Secrets of Silent Streets

What Secrets will you find on the Silent Streets of Satyrine, vislae? I’ve been thinking a lot about Invisible Sun lately.  Partly because of the epicness that is the Hole in the World and my friend Zach Norton’s and his cast’s mad storytelling skills.  But mostly, because it is, without compare, the most interestingly vivid … Continue reading Review: Secrets of Silent Streets

Review: Invisible Sun – The Path

The Streets of Satyrine are home to many bizarre and interesting sights Part setting book, part treatise on some of the weirder ideas covered by Invisible Sun, The Path is our fourth and final book in the Black Cube.  Full of fantastical ideas for any Invisible Sun game, The Path attempts to describe a surreal … Continue reading Review: Invisible Sun – The Path

Review: Invisible Sun – The Way

Continuing on our tour of the contents of the Invisible Sun Black Cube, our next stop is The Way.  Easily the densest of the four core rulebooks, The Way deals with the many forms of magic found in the Invisible Sun game.  In my mind, it is simultaneously the most exciting and frustrating rulebook I … Continue reading Review: Invisible Sun – The Way

Review: Invisible Sun – The Gate

Today, we continue our review of the books in the Invisible Sun Black Cube with The Gate. The second book in the series of recommended reading given on the instruction sheet, it contains both player information in the first two chapters and then GM information in the rest of the book. Unlike The Key, this … Continue reading Review: Invisible Sun – The Gate