So, in this article I’m talking about another one of those cutthroat, knockdown, dragout topics that we gamers seem to love arguing about our opinions on: Battlemaps vs. Theater of the Mind. We’re going to look at what the difference is and which you should use. I’m going to start off with the answer to … Continue reading Battlemaps (and Art, Tokens, and Props) vs. Theater of the Mind
Tag: GM Advice
Campaigns v. Short Series v. One Shots
Don't you wish your TTRPG group looked so prestigious? One of the things I’ve noticed in my many years of gaming is that as we grow older, our available time shortens. Life happens. School, work, children, or in my current case, grandchildren. As one who typically runs games rather than plays in them, I've found … Continue reading Campaigns v. Short Series v. One Shots
Five Things I Wish I Knew Before Starting to GM
I have been running roleplaying games for a very long time. Over thirty years now, in fact. It’s one of the defining characteristics of my life. Not the fact that I play these games, but that I enjoy creating immersive worlds and helping others to immerse themselves in them through the spoken word (mostly). I … Continue reading Five Things I Wish I Knew Before Starting to GM
Player-Involved World Development
What do you mean by world input, Joann? Well, this article is about involving players in world development along side the GM’s thoughts and any of the work they do. Most of the time, this portion of world development is done on the fly rather than with forward planning (except perhaps with any done in … Continue reading Player-Involved World Development
Converting to the Cypher System
"Push the button..." Angel’s Citadel and Josh Walles wrote an article several months ago called ‘Adapt don’t Convert’. It was a discussion on how instead of trying to convert your favorite game to the Cypher System you should instead Adapt to the Cypher System. For this article, however, I'm going to try and present the … Continue reading Converting to the Cypher System
