“You don’t earn XP for killing foes or overcoming standard challengesin the course of play. Discovery is the soul of the Cypher System.”(Revised Cypher System Rulebook, page 11) Having cut my teeth on games such as Dungeons & Dragons, Top Secret, Shadowrun, and many, many other similar ones, I grew up playing in the backyard … Continue reading Advancement in the Cypher System
Tag: GM Advice
Genre: Superheroes
Supers... because who doesn't want to use superpowers to save the world? Information regarding the Superhero genre starts on page 289 of the Revised Cypher System Rulebook (Red Cover, Copyright 2019, Monte Cook Games). As of this post, in that genre, there is the supplement Unmasked, by Dennis Detwiller. Heroic Essentials, Mix Tape 1, by … Continue reading Genre: Superheroes
I Like Big Decks
“I like big decks and I cannot lieYou other GM's can't denyThat when your party walks into a brand new placeGot that blank look on your faceYou draw cards..."- Count Zero-a-Lot For those who’ve interacted with us online for any length of time over the last six months or so, it probably doesn’t come as … Continue reading I Like Big Decks
Changing your Skin
How to reskin artifacts and cyphers to different genres. Artifacts and Cyphers are a part of what makes the Cypher System unique to other systems. The Revised Cypher System Rulebook (Red Cover Copyright 2019 Monte Cook Games) reads as follows: "Cyphers can sometimes be physical items like equipment, but they work very differently. To be … Continue reading Changing your Skin
Session Zero and Character Arcs
One of the “newer” concepts to grace the meta discussions surrounding tabletop role-playing games is that of holding a Session Zero at the beginning of a campaign. The benefits to doing so are several depending on how much activity you wish to include in the session. Many GM’s include actual character creation in their session … Continue reading Session Zero and Character Arcs
