Art by Christof Grobelski In a previous post I discussed how to make creatures and NPCs your own, narratively and mechanically. Now, I’m going to talk about making memorable villains (If your PCs are Murder-hobos this post probably won’t help much because then they are the villain… at least to the common NPC). Mechanically, adjusting … Continue reading Crafting Memorable Villains
Tag: Cypher System
How to Create Party Cohesion and Group Immersion
Or... Investing in Your Players So That They Invest in the Story One of the biggest keys to understand playing a tabletop roleplaying game and specifically, the Cypher System, is the fact that it’s a collaboration between players and GM. In a previous post we discussed Character Arcs and how to use them to increase … Continue reading How to Create Party Cohesion and Group Immersion
Using the Cypher System to Assist in Writing Fiction
I mean... we use a word processor, and light, but I suppose a typewriter works too. I’m sure by now that most of you have noticed: Josh and I like to write. We like to write a lot. I’ve written a number of fiction stories, some of them fanfictions that are based on worlds created … Continue reading Using the Cypher System to Assist in Writing Fiction
Review: Mortal Fantasy
Mortal Fantasy is by Christopher Robin Negelein of Ganza Gaming One of the great things that Monte Cook Games has done is to make it possible for their most loyal, and some would say their craziest, fans to produce content under license and sell it. Patterned after systems like DM’s Guild, the Cypher Creator System … Continue reading Review: Mortal Fantasy
Co-GMing the Cypher System: Our Experience
Partners in crime... er... games. Yeah, games... Joann and I have been GMing roleplaying games now for something like a combined 45 or 50 years. Both of us in home games, and I’ve run conventions (both individual game sessions and helping to run whole conventions). We have dealt with a myriad of player types, a … Continue reading Co-GMing the Cypher System: Our Experience
