Creating immersion can be as difficult as building a set for theatre... with as much work too. Previously, I talked about using props in games to create a deeper immersion. Today, I’m going to talk about creating some props you can use in those games. Most of what I will include will be tips and … Continue reading Making Props for Game Immersion
Category: GM Advice
Making Leveling Up a Part of Your Narrative
"Why was I pushing this boulder up a mountain anyway?" - Sisyphus the Ant Over the course of the time I have been playing and running roleplaying games, I have spent time poring over countless rulebooks. Most of these were laid out quite well. Information was easy to find and tabulated in ways that were … Continue reading Making Leveling Up a Part of Your Narrative
Pacing Your Game
Pacing. It's not just for marathon runners... When you’ve been playing and running games as long as we have, you have likely seen it happen from both sides of the table. As a GM, you are sitting there watching the players stumble around trying to put together a puzzle that should be obvious with the … Continue reading Pacing Your Game
Flavoring Your Setting With Custom Types
By now, most of you have noticed that Josh and I have been tabletop roleplaying gamers for a long time. We’ve spent countless hours both behind the DM screen and in front of it. From Dungeons & Dragons to Shadowrun, numerous games in between, and now the Cypher System. In them all, we’ve tried to … Continue reading Flavoring Your Setting With Custom Types
Gaming, Lego-Style
Or, you could play SimCity and not have to clean all of these up for dinner... Legos: blocks of creativity and play. Most of us built with them as children, in classrooms, at home. Sets are built now to target adults, or older children, from Star Wars to NASA Rockets. They’re both the brightly colored … Continue reading Gaming, Lego-Style
