The Continual Improvement Mindset

Even... you know... the Amber Pope has to work at things to get better. If he can do it... I’ve mentioned elsewhere on this blog that I have been running games for something like 30 years now.  Several years after I started, I became a teenager.  Those of you that are older reading this, I … Continue reading The Continual Improvement Mindset

Mischief and Mayhem: Making Creatures and NPCs your own

Creatures start on page 312 of the Revised Cypher System Rulebook (Red Cover Copyright 2019). There are additional books for other settings, Numenera has three bestiaries currently, The Strange has one, and Invisible Sun has one (Teratology), if you want to look at those. My focus with this blog post, though, is going to be … Continue reading Mischief and Mayhem: Making Creatures and NPCs your own

Why Game Balance Doesn’t Matter…

... in the Cypher System Jumping from one car toward another while capping the driver through the roof? I'll take Bad-ass Super-spies for $500, Alex I have heard the story countless times.  For whatever reason, the one that sticks out most recently lately is the Dungeon & Dragons adventure book Curse of Strahd.  A group … Continue reading Why Game Balance Doesn’t Matter…

Genre: Historical, Modern and Post Apocalyptic

The Cypher System makes game prep look as easy as... this guy does rappelling down a skyscraper. The section on running Historical games begins in the Revised Cypher System Rulebook on page 307, the one on Modern games begins on page 261, and the one on Post-Apocalyptic games on page 295. The reason these three … Continue reading Genre: Historical, Modern and Post Apocalyptic

CPR: Breathing Life Into Your Game, World and Character

Keep Calm and describe what you sense... As both GMs and Players, and even aspiring authors, Josh and I are big advocates of the storytelling aspect of the Cypher System. It's one of the big reasons that we started this blog in the first place. This post is going to talk about how we inject … Continue reading CPR: Breathing Life Into Your Game, World and Character