CPR: Breathing Life Into Your Game, World and Character

Keep Calm and describe what you sense... As both GMs and Players, and even aspiring authors, Josh and I are big advocates of the storytelling aspect of the Cypher System. It's one of the big reasons that we started this blog in the first place. This post is going to talk about how we inject … Continue reading CPR: Breathing Life Into Your Game, World and Character

Changing your Skin

How to reskin artifacts and cyphers to different genres. Artifacts and Cyphers are a part of what makes the Cypher System unique to other systems. The Revised Cypher System Rulebook (Red Cover Copyright 2019 Monte Cook Games) reads as follows: "Cyphers can sometimes be physical items like equipment, but they work very differently. To be … Continue reading Changing your Skin

Genre: Horror and Romance

Horror starts on page 280 and Romance starts on page 286 of the Cypher System Rulebook (Red Cover Copyright 2019 Monte Cook Games). As of this post, there are no official supplements for the Romance Genre. Monte Cook Games has released Stay Alive by Sean K Reynolds for the Horror Genre, and there is an … Continue reading Genre: Horror and Romance

Genre: Fantasy

The Fantasy Genre starts on page 252 of the Cypher System Rulebook (Red Cover, Copyright 2019 Monte Cook Games). Supplements to this system include Gods of the Fall by Bruce Cordell. Shotguns and Sorcery by Matt Forbeck from Full Moon Enterprises.  Mortal Fantasy by Christopher Robin Negelien from Ganza Gaming. Supplements coming soon from Monte … Continue reading Genre: Fantasy

Genre: Science Fiction

The Science Fiction genre starts on page 270 of the Cypher System Rulebook (red cover) printed 2019. It's not the first genre, but it is the first one on our minds as it is near and dear to our heart. You can also find Stars are Fire, a nice space supplement by Bruce Cordell, and … Continue reading Genre: Science Fiction