GM Intrusions: What They Are and How to Use Them

So there we were, taking an evening walk after the opera when suddenly... SQUID! One of the biggest differences between the Cypher System and its associated games (Numenera, the Strange, etc…) is the mechanic of GM Intrusions.  When I first read the idea in Numenera, I struggled with it quite a bit.  Coming from Dungeons … Continue reading GM Intrusions: What They Are and How to Use Them

Review: The Stars are Fire

Who doesn't love the cinematic tension and feel of a good space battle? Science Fiction. I've loved it since I was a child. From the Robotech cartoon, to original Battletech from FASA with the cardboard stand-ups. From Orson Scott Card's Ender's game to (much later) the Honor Harrington saga by David Webb. From Wing Commander … Continue reading Review: The Stars are Fire

Our very first poll!

For our next trick… Update 8/30/2020: Looking at all the votes across this site, Twitter, Facebook, and Discord, it looks like we're making a Science Fiction Adventure. We'll get cracking at it and let you know as soon as it's done!

Original Content: Timberchurch

In brainstorming things that we could do to help Cypher System GMs out there, the idea occurred to us that one of the things that a Cypher GM has to manage is putting together set-pieces for their players to explore. We've started putting out NPCs to help, and there are both more NPCs and other … Continue reading Original Content: Timberchurch

The Continual Improvement Mindset

Even... you know... the Amber Pope has to work at things to get better. If he can do it... I’ve mentioned elsewhere on this blog that I have been running games for something like 30 years now.  Several years after I started, I became a teenager.  Those of you that are older reading this, I … Continue reading The Continual Improvement Mindset